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高分求翻译The mech I need for you to design needs to have various

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高分求翻译
The mech I need for you to design needs to have various interchangable parts for various tasks but for the sake of time. Lets go with a well balanced medium armored frame that can handle well on its own in general purpose situations or in a squad of eight for extra special tactical advantage over the field. This mech has to look aerodynamic because DF's and AF's essencially don't 'touch' the ground, instead hover over various surfaces for enhanced mobility, agility, and speed. The equipment used to keep them suspended in mid-air is buried in the core of the mech so it continues to function well after the mech has sustained a heavy beeting. The machine can walk and run but, they're not optimized for this type of mobility which usually is a last resort incase there is a machanical failure with the device.
The arms of this mech are strange and follow the same design layout of Landmates of the animation Appleseed EX Machina. A pair of slave arms as well as a pair of manipulator arms. Although in this case AF's can weild weapons on the slave arms unlike Landmates. This is because pilots of AF's are directly connected to their mech via a brain–computer interface to assist them with even greater tasks. Weapons and other tactical equipment can be mounted to the left or right hardpoints behind AF's but they limit there mobility and speed drastically, unless it's a weapon and that's its only armament then there is no change to mobility or speed. There are also hardpoints on these mechs shoulders for defensive purposes like flares, anti-missial laser devices and assist missials. Artilery is very limited oh these hardpoints and are meant for defensive use, most pilots do not add any defensive counter measures due to added weight but, the option is always there.
The armor plating of AF's are 'flexible' because it is essentially a composite regenerative nano machine structure, so in this case they need to look as anatomically real as possible but at the same time showing that they are most definately mechanical. The armor needs to be aerodynamic but also easily accessible if a specific plating is damaged and needs repair. Another interesting feature that these nanites create and control autonomously is a layered 'sheild'. This sheild is made up of miniture hexagons layered to three levels and protects the entire mech on all sides. Every hexagonal section will be depleted if fired upon continously, however, the nanites move the sheild in the direction being focused on and move the remaining sections to try and hold that area protected. Eventually the sheild will be completely depleted thus leaving the regenerative nano machine armor left. Even so, with the amount of artilery and armor these mechs carry truely makes them fearsome on the battle field as well as being very difficult to destroy, although there have only been 17 casualties. The machine is very effective, trying to fight off one of these is an act of suicide.
高分求翻译The mech I need for you to design needs to have various
这是一篇关于机甲配置的介绍.空一点的时候我会慢慢翻的,先占个楼.
DF = Drive Frame?AF = Armor Frame?
另外此原文里飞弹missial是误用吧.应该是missile.炮击应该是artillery,少个l.
译文(慢慢更新):
我要你设计的机甲,需要使用各种可互换的零件,可以快速更换以适应不同种类的任务.我们从平衡性良好的中型装甲形态(AF)机甲开始吧,它可以很好适应常规情况,或者8台组成小队在战场上夺取特种战术优势.这台机甲要有空气动力学外观,因为无论DF和AF都不能“触地”,需要在各种地形上悬浮从而取得更好的机动性,敏捷度和速度.保持机甲在空中悬停的部件安排在机甲内核里,因此在机甲承受较大伤害后仍可正常工作.行走和跑动这台机器也可以做到,但并不是为此类移动模式设计和优化,也往往被当做机械装置失效时的最后措施.
机甲的手臂部比较特殊,遵循与苹果核战记EX里面的Landmate相同的大体规划.一对动力手和一对操作手.但不像Landmate,AF可以使用动力手操作武器(个人觉得比较像Ghost in the Shell里的陆军思考战车,一对大手操作武器和发力,一对正常尺寸手做精度操作).这是因为AF的驾驶员通过脑-机界面直接连接到机甲上,以此协助完成过于复杂的任务.武器和其他战术装备可挂在AF背后的左/右挂载点(硬点)上,但会严重限制机动性和速度,除非是一把武器,且此武器是唯一的军备,则对速度和机动性没有影响.在机甲肩部也有挂载点,用以安装防御性设备,如闪光弹(个人觉得此处是指反制装置,反红外追踪导弹用的那种,不知道有否确切翻译),反飞弹激光装置和支援性的飞弹.火炮在挂载点上的安装十分受限,一般作防御性使用,许多驾驶员并不带反制装置以避免增加载荷,但这也是可选项之一.